Dice! Mechanics! Yay!
I’m sorry but this is going to be a really short one. I’m in a bit of a hurry today.
Keeping the theme of simplicity today as well, I’m going to choose the advantage-disadvantage mechanic as the dice mechanic that appeals to me. The idea is very straightforward. When you have advantage, you roll some dice and pick the highest. When you have disadvantage, you roll your dice but this time you pick the lowest.
I’ve seen this mechanic being used in D&D 5th Edition and Open Legend RPG. It works a bit differently in each system but the result is the same. In both cases it removes a lot of complexity. Instead of having a ton of sources that would add various modifiers to your roll, you just roll with advantage or disadvantage. Of course, there can be modifiers but you won’t get tired from having to figure all of them out.
And that’s my answer for today’s question. What’s your favorite dice mechanic and why? Is there a system that has any obscure mechanics that involve dice? I’m really interested in that. Again, sorry for the short post.
Tomorrow’s question is “Which non-dice system appeals to you?”. This is a hard question for me.
So until then, have fun!
4 thoughts on “#RPGaDay 2018: Day 21 – Which dice mechanic appeals to you?”
Quantity of Dice vs Quantity of Sides
Example: 6d2 vs 3d4 vs 2d6 vs 1d12. (Maximum roll =12)
The average roll will increase when you add more dice, while the probability of rolling maximum value decreases.
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Have you seen a mechanic based on this principle?
I guess I have a foggy understanding of the definition of “mechanic”. I’m new to tabletop, so I think the dice themselves are appealing to me!
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Don’t worry! What you mentioned is more of a probability principle. But it’s a really interesting idea to use as a mechanic. I don’t know if there’s a system that uses it like that. I know that in Open Legend RPG instead of adding modifiers to rolls, you get to roll extra dice that increase, depending on how good you are with an attribute. But I’m not sure if it takes that into consideration.
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