There’s Snow Place Like Home is a wintery one-shot adventure by Jonathan and Beth Hall, a.k.a. the D&D Duet.
The Story
The players somehow find themselves teleported to a snowy dreamscape – a wondrous place called Cheerington, ruled by Count Sebastian Cringle. The Eladrin keeps an annual holiday called the Gifting, during which he delivers small mechanical presents to every citizen of Cheerington (I wonder who inspired this character?).
However, when the players arrive, there’s been a bit of a problem – the town has been bewitched into a deep sleep, and Cringle isn’t to be seen anywhere. Thus, the players embark on an adventure to figure out the troubles of this strange place; first, finding out what causes this sleep (it’s magical Corrupting Coal! the gnomes certainly don’t deserve coal instead of presents, though), waking the gnome population of Cheerington, then escorting some of them to the castle to figure out what’s going on.
However, they have to face several dangers along the way; Rabid Reindeer in the forest, and various devils when they arrive, meaning that something has gone terribly wrong. In the end, the culprit behind this plot is revealed to be the Count’s apprentice, who made a deal with a devil – though it seems he found himself a bit deeper than he expected, as he’s trying to somewhat mitigate the consequences of his actions.
In the end, the players save Cheerington and defeat the devil, with the exact outcome of the adventure depending on how the players handle Pyotr, the apprentice, and the Count, who helps them leave the demiplane.
Layout, Art & Extras
The layout uses the standard double-column style, with plenty of festive artwork for decoration here and there – even the chapter/section titles are green and red for the Christmas theme. There are also a couple of maps included, one for the entire village and one for the castle.
There are also several new minor magic items (Christmas-themed, of course) and statblocks for the new enemies.
Final Thoughts
Overall, There’s Snow Place Like Home is a cheery, whimsical, feel-good short adventure (which you should probably keep away from any grim-faced, orphaned, tortured soul-type adventurers; or maybe use it especially on them? They’d need the cheer) that you can easily run in a holiday session.
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Hmm, interesting. I do love me some whimsy…
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