So today I’m supposed to write about traps and puzzles, right? Well, the thing is that I haven’t used puzzles yet and I’ve only used traps in published adventures. I haven’t created anything new in this area and, from what I’ve read, it’s one of the hard parts of creating adventures. But I’ll give it a shot.
A good trap that I enjoy is the pit trap that contains a monster at its bottom, preferably something oozy. I’ve seen it a couple of times and I recently saw it again in Out of the Abyss. It’s a good trap that also has some versatility. If the players activate it but manage not to fall in, you can have the monster crawl up the pit and fight them. This way everybody wins!
As for puzzles, like I said, I haven’t used any. But combining my favorite dungeon type with puzzles, you could get a clockwork labyrinth that has different encounters in each room. Depending on how you deal with the encounter, the labyrinth would change, bringing you closer to the exit or your doom. Yeah, I should probably do that.
And this is my favorite trap and my potentially favorite puzzle. So what’s for tomorrow? Ah, my favorite NPC. This may require some extra thinking.
So until then, have fun!