The first map for the month of November.
It’s November already. It’s a good month because there are various events taking place during November. There’s #NaNoWriMo and #Mapvember if you like writing or drawing maps. There’s also one of my favorite charity events, Desert Bus for Hope. Sadly for me, I don’t think I’ll be able to participate in #NaNoWriMo or #Mapvember, because this month is probably going to be really busy. I will try to watch some Desert Bus, though.
For today’s map I wanted to do something that’s a bit more symmetric. I like symmetry. It’s not something I want to use all the time because it loses its intrigue but, when I do use it, it feels great.
The Chegoge family is a well known family of mages. Their line goes back even before the current empire was founded. They’re revered by most nobles for their exceptional proficiency with creating golems and other animated objects. Every noble family wants a Chegoge golem for a bodyguard, but only few can afford one. The same goes for the battle golems. Only a few of them can turn the tide of a battle in mere moments.

The empire wants to have a good relationship with them, so they can get good contracts and also to limit their contracts with other empires and kingdoms. To do that, they’ve granted them titles, lands, and various other gifts. One of them, however, is really special.
In the capital of the empire there’s the white garden. Only the family of the emperor has access there. The white garden is not actually a garden, but a place where the lines of the emperors build their mausoleums and crypts. The Chegoge family has been granted entrance there, as well as a mausoleum.
Of course, they would never leave their dead unprotected. They are buried with great honors and some of them take trade secrets with them to the grave. It would be really bad if something was stolen.
The mausoleum is enchanted with various wards that go off if someone who is not of Chegoge blood enters it. But the really danger comes in the form of the guardian golems. There are three of them in the entrance, and one in each of the rooms with tombs in them. The three in the entrance aren’t used to keep interlopers out, but to keep them from leaving. It was actually a good idea to put golems in there. Even if the white garden is supposed to be very well guarded, there have been a few attempts to enter the mausoleum.

Cartography by Christos Karelis, also known as The Kind GM, is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
For now, I’ll be releasing the maps under the above Creative Commons License, but this may change in the future.
I hope you will find this map useful. If you end up using this map please let me know how you used it. Also, any feedback or suggestions would be really helpful.
And until next time, have fun!
P.S: I’m starting to consider opening a patreon. What are your opinions on that?
Do you ever do requests? For example, i have an encounter with a witch that lives out side of a small town in my campaign. I have a plethora of ideas, but i can’t seem to decide on which way to go… a third party version/outside of my head space — would be welcome.
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Depends on what exactly you want. Contact me for details.
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