For the month of April, the Unearthed Arcana article brings us a new Divine Domain for the Cleric.
Once more, I’m late and at this point you know why. So I’m not going to spend any more time on that and move to talking about the subclass.
Order Domain
The flavor text gives the idea that the Order Domain Clerics are very interested in making sure the laws are followed. To be honest, when I read it for the first time, what came to mind was the Azorius Senate from the Magic The Gathering.
- Domain Spells. The spell list provides a lot of spells that help you control the enemy. The secondary themes are buffs and investigation. I believe it fits the theme very well.
- Bonus Proficiency. This isn’t unexpected. The law must be followed and sometimes that means getting into combat.
- Voice of Authority. This one reminded me a bit of the 4th Edition’s Warlord. It makes buff spells more useful by giving an extra attack to an ally. I can see a lot of situations this can be very helpful.
- Channel Divinity: Order’s Demand. An area of effect charm is always nice. It has a good radius and you can even make the targets fall prone.
- Order’s Dominion. This is the Enchantment version of the Divination Wizard’s Expert Divination feature. The domain’s spell list helps a lot here, because the majority of the spells belong to the School of Enchantment. I believe it’s a nice addition to the subclass and not just because it’s a really good feature that gives you more spell slots to burn, but also it seems like a good fit flavor wise.
- Divine Strike. The 8th level feature of the Cleric is either Divine Strike or Potent Spellcasting. In this case it makes sense that the Order Cleric gets Divine Strike, since Potent Spellcasting isn’t that useful here. It would be interesting to see something that buffed the DC of the control spells, but it could be an overkill.
- Order’s Wrath. This feature takes the Divine Strike to the next level. If you hit a creature with your Divine Strike, until the start of your next turn your allies deal 2d8 extra force damage with their weapon attacks. There are two restrictions. The bonus damage is applied only to the first attack of each turn and works only with weapon attacks. To be honest, these are simple restrictions and are there just to make sure the feature isn’t completely broken. Depending on the party’s size and composition, the amount of damage can be massive.
Overall, this domain provides good offensive and support options. It doesn’t seem it can break the game and I’m pretty sure it’s not weak. Well, it’s hard to be a weak Cleric subclass, since the class as a whole is a beast.
I’d love to give it a try, since I like being able to provide support to others, while also being a badass myself. That’s why I played Shamans in World of Warcraft(For the Horde!). But I’d also love to hear your thoughts on it. What do you think about it? Is it missing anything? How would you roleplay it?
That’s all for now. You can read the full article here and download the PDF here.
And until next time, have fun!
I should probably take another look at it. I remember …not feeling underwhelmed … I didn’t read it and think “yeah this is it!” I’m not sure what it is. Perhaps it doesn’t fully fit the flavor I was expecting I guess. Heavy Armor and Divine Strike seem like “static” additions.
I’ll read it again and see how I feel.
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I believe it tries to do a bit of everything. It’s a Cleric subclass so overall it’s not bad power wise. I like the Azorious feeling I get from it and I’d love to see a second version of it at some point.
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