When I think of the word stack, three things come in mind.
The first one is pancakes. They are tasty and can be savory, sweet, or even both at the same time. But I don’t want to talk about them now.
The second is the stack from data structures. They’re really cool and easy to use. Still, close but no cigar.
The third one is the stack from Magic: The Gathering (MtG in short). And when I think of this stack I also remember of another MtG rule thing, which is layers. And layers are cool, not just the MtG ones but in general.
You see, layers can be very helpful in worldbuilding as well. That’s what I’ve been thinking recently. Using a layer method in worldbuilding could make some things easier to manage.
For example, the first layer would be the bare world. Just how it is without any signs of civilization. That layer is all about the geography, the climate, etc. Then you can add creatures, civilizations, its past, and pretty much an infinite amount of layers.
Is it practical? In some parts maybe yes. Since the design will be done with layers it would mean you’d be able to swap a specific layer with something else without much effort.
On the other hand, the design process would take more time, since you’d probably have to finish a few layers before being able to use the world.
I don’t know if something similar exist, I’m just rambling. Also, this is based on software engineering and photoshop so I have no idea if it can be applied in this situation. Though now I’m curious to find out.
And that’s all for today. This was more like an internal monologue than me talking to you, but I was able to get some good thinking done. So thank you! Tomorrow’s word is “message”. Intriguing. Tomorrow I’m expecting a message. But it’s probably just a coincidence…
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